This is an amphora, like many used for shipping food, oil or other commodities. There are only two things that distinguish it from a thousand other amphorae: An ancient, extravagant script and glyph are inscribed on it; and A mud … Continue reading
Tag Archives: encounters
The adventurers come across an uncanny mound in the forest. It sits next to the barely-worn deer path. Its shape suggests an artificial origin, but it has no stones or other markers nearby. It sits on higher ground, overlooking a … Continue reading
I’m currently working on a full-fledged adventure for Blade & Crown called The Bandit Map. It starts when the PCs discover a mysterious scrap of paper. They soon learn that the paper holds the key to stopping the bandit attacks … Continue reading
This is a B&C adventure I’ve used a couple times with different groups as a one-shot, and it’s gone quite well. If you haven’t played in this adventure yet and might, you probably shouldn’t read below the divider! The PCs … Continue reading
Happy New Year! And happy holiday festival of the moment to PCs in any of your game worlds. Festivals can be tremendously useful in RPGs; here are some of the things I’ve found them handy for. One of the biggest … Continue reading
In the marketplace, or sometimes in other areas of town, there’s a man of indeterminate age who carries a great wooden box on his back. When someone asks him what he sells, he will take the box down off his … Continue reading
One of my favorite GM aids is from the black book version of the Traveller RPG. It is Supplement 6: 76 Patrons. It presents 76 different patron encounters, each with a variety of different possible twists. The patrons are organized … Continue reading