This one’s almost a no-brainer, but the recent discussion reminded of it: You are paranoid. You find threats everywhere, and believe many of them to be linked in a conspiracy against you. This may cause you to shy from dangers … Continue reading
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A passing thought about gaming theory: it seems that whatever gets specified in a game, no matter how vaguely, becomes incredibly important and becomes the ground on which all else hangs. As an example, I’ve had a situation where I … Continue reading
This has been a long series of posts, but Con of the North is probably the most intensive few dozen hours of gaming that I do in a year, so I think it’s worthwhile. This year’s lessons for game-running at … Continue reading
The last game of the con for me was one of the highlights: the Artemis Spaceship Bridge Simulator. This is an amazing computer-moderated game in which three to six (but ideally six) players take roles of the bridge crew of … Continue reading
This was actually a game that didn’t go too well for me, but I think it would be impolitic to go into detail. Suffice to say it was a combination of factors, including but not limited to: too many players, … Continue reading
For a few years now, I’ve been trying to get into one of the InSpectres sessions that Heather runs. I’ve heard a lot about how fun they are, and I’ve been determined to see for myself. But it has seemed … Continue reading
My second and last GMed game of the weekend, this went a bit looser than Karna’s Cache did. But as with the prior game, I made sure to have a good variety of important characters for players to choose from, … Continue reading
This was the first game that I ran at Con of the North 2013. I used Blade & Crown, as I so often do these days. The scenario concerned a group of thieves living in a tenement together who discover … Continue reading
Saturday morning started nice and early with Lost Days of Memories and Madness, aka the Elf Memory Game. Eric facilitated this (it doesn’t have a traditional GM, though he knows the game best, so he was teaching us). The group … Continue reading
This was my first RPG of the Con, using Chad’s variant of the Fate rules for WWII. He started by asking us how gonzo we wanted it to be. I tend to want less cinematic, more realistic games, and it … Continue reading