Worth noting: I’ve arranged with Dan Davenport to do an IRC-based Q&A. It’ll be on July 8, from 7 to 9 pm CDT. I’ll post a reminder when it’s closer to the arranged time. To get into the chat, you … Continue reading
Tag Archives: publishing
After “Fandom or Fandoms”, I had a choice between two panels that both looked pretty good: “Navigating The World Of Small Press Publishing” or “The State of Art in the Gaming Industry”. Navigating the World of Small Press Publishing How … Continue reading
The art for my last post comes from the British Library. They recently posted more than a million public domain images on Flickr. Most of the images are from the 18th or 19th centuries, so they’re not the best source … Continue reading
This past Thursday night we finally finished playtesting The Bandit Map, the adventure for Blade & Crown that I hope to have out soon. The scenario was pretty fun and this session, the last, involved equal parts silliness and seriousness. … Continue reading
This panel was much more practical and much less political, and also much more narrowly focused on gaming. (Though perhaps not narrow enough; the panel was written to address all gaming, from electronic to board, card and book. We had … Continue reading
Convention season is truly here: Just finished writing up WisCon 37, but it’s already time to look forward to Convergence 2013. Convergence is the second-largest con in the Twin Cities, second only to Anime Detour. Convergence will probably pull in … Continue reading
This panel went quite well. In pre-discussion, we created a handout with tons of resources and information, and we also printed up a bunch of copies of the Feminist Gamer Bingo sheet. Yes, a panel with not just one but … Continue reading
I noticed a few days ago that many of the stats for the sample characters on the Blade & Crown website (see the Downloads section) were wrong. (What’s that truism about how sample characters are never achievable within the game … Continue reading
I’m currently working on a full-fledged adventure for Blade & Crown called The Bandit Map. It starts when the PCs discover a mysterious scrap of paper. They soon learn that the paper holds the key to stopping the bandit attacks … Continue reading
I wish people would stop referring to RPG lines as “dead”. (It’s not hard to find examples of this phenomenon.) RPGs don’t die; they just stop being supported. If an RPG has never been played by anyone, anywhere, but someone, … Continue reading