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Tag Archives: maps and mapping

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Apologies and clouds

Posted on 2013 June 19 by njwDecember 15, 2013

Apologies for not posting in a few days. I’m trying to work through my backlog of WisCon posts. More soon! In the meantime, here is a zip file of four clouds I’ve taken photos of; all are pretty good candidates … Continue reading →

Posted in Gaming | Tagged art & artists, clouds for mapping, gaming on the cheap, maps and mapping, tips and tricks, tools, worldbuilding | Leave a reply

Approximate that hypotenuse

Posted on 2013 May 17 by njwMay 17, 2013

Ever found yourself wanting to approximate a hypotenuse quickly? Probably the most common situation where this happens, at least in my experience, is when you want to know the range between two combatants on a battle map when one is … Continue reading →

Posted in Gaming | Tagged maps and mapping, tips and tricks | Leave a reply

Gaming tools: Lebek

Posted on 2013 March 27 by njwSeptember 21, 2013

I don’t remember how I first came on this book, but I’m glad I did. Lebek: A City of Northern Europe Through the Ages is a wonderful reference for gaming purposes. Lebek is not a real city, but it evolves … Continue reading →

Posted in Gaming | Tagged buying and selling, fictional nonfiction, GMing, maps and mapping, reviews, tips and tricks, tools | 9 Replies

Clouds for mapping, part II

Posted on 2013 March 24 by njwDecember 15, 2013

I’ve already introduced the idea of using clouds to make maps. So, how do you actually do it? Step one is to get some photos of clouds, preferably the castellanus variety. They’re nice and puffy, without having flat bottoms. Longer, … Continue reading →

Posted in Gaming | Tagged art & artists, clouds for mapping, gaming on the cheap, maps and mapping, tips and tricks, tools, worldbuilding | Leave a reply

Clouds for mapping, part I

Posted on 2013 March 20 by njwDecember 15, 2013

Seems like gamers are often looking for sources of good, natural-looking landforms for maps. Personally, I tend to just draw maps by hand; I’m pretty good at scribbling, and I’ve spent a lot of time poring over various maps over … Continue reading →

Posted in Gaming | Tagged art & artists, clouds for mapping, maps and mapping, tips and tricks | 2 Replies

What gets reified

Posted on 2013 March 14 by njwSeptember 26, 2013

A passing thought about gaming theory: it seems that whatever gets specified in a game, no matter how vaguely, becomes incredibly important and becomes the ground on which all else hangs. As an example, I’ve had a situation where I … Continue reading →

Posted in Gaming | Tagged GMing, maps and mapping, miniatures, theory, tips and tricks | 2 Replies

Streamlining B&C combat?

Posted on 2013 January 23 by njwSeptember 26, 2013

Something I’ve thought about occasionally, and which I didn’t spell out all that much in the book, is how to streamline B&C combat. If you want it all to go smoother, faster or more abstractly, what sub-systems should you take … Continue reading →

Posted in Gaming | Tagged Blade & Crown, maps and mapping, miniatures, rules variants & expansions, tips and tricks | Leave a reply

Gaming tools: My gaming bag

Posted on 2012 December 20 by njwDecember 24, 2012

Whenever I GM, and fairly often when I don’t, I lug this thing with me. It’s a gym bag, Oleg Cassini I think, that I acquired for free somewhere along the line. It’s just about the right size. It usually … Continue reading →

Posted in Gaming | Tagged Blade & Crown, buying and selling, conventions, GMing, maps and mapping, tips and tricks, tools | 2 Replies

Miniatures and the Three-Body Problem

Posted on 2012 November 24 by njwSeptember 26, 2013

Keeping combat straight can be tricky. When everyone at the table agrees to keep things loose, it’s possible to forego maps and rely on oral description of what’s going on. And, of course, the system can help this; I can … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, maps and mapping, miniatures, theory, tips and tricks | Leave a reply

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