Apologies for not posting in a few days. I’m trying to work through my backlog of WisCon posts. More soon! In the meantime, here is a zip file of four clouds I’ve taken photos of; all are pretty good candidates … Continue reading
Tag Archives: maps and mapping
Ever found yourself wanting to approximate a hypotenuse quickly? Probably the most common situation where this happens, at least in my experience, is when you want to know the range between two combatants on a battle map when one is … Continue reading
I don’t remember how I first came on this book, but I’m glad I did. Lebek: A City of Northern Europe Through the Ages is a wonderful reference for gaming purposes. Lebek is not a real city, but it evolves … Continue reading
I’ve already introduced the idea of using clouds to make maps. So, how do you actually do it? Step one is to get some photos of clouds, preferably the castellanus variety. They’re nice and puffy, without having flat bottoms. Longer, … Continue reading
Seems like gamers are often looking for sources of good, natural-looking landforms for maps. Personally, I tend to just draw maps by hand; I’m pretty good at scribbling, and I’ve spent a lot of time poring over various maps over … Continue reading
A passing thought about gaming theory: it seems that whatever gets specified in a game, no matter how vaguely, becomes incredibly important and becomes the ground on which all else hangs. As an example, I’ve had a situation where I … Continue reading
Something I’ve thought about occasionally, and which I didn’t spell out all that much in the book, is how to streamline B&C combat. If you want it all to go smoother, faster or more abstractly, what sub-systems should you take … Continue reading
Whenever I GM, and fairly often when I don’t, I lug this thing with me. It’s a gym bag, Oleg Cassini I think, that I acquired for free somewhere along the line. It’s just about the right size. It usually … Continue reading
Keeping combat straight can be tricky. When everyone at the table agrees to keep things loose, it’s possible to forego maps and rely on oral description of what’s going on. And, of course, the system can help this; I can … Continue reading