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Category Archives: Gaming

General thoughts about gaming.

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How do you build a social contract?

Posted on 2018 September 30 by njwSeptember 30, 2018

A really important element of an RPG session or group is the social contract: the rules, explicit or not, between the people in the room about how you’re going to play and how you’re going to treat each other. For … Continue reading →

Posted in Gaming | Tagged real life, social contract | Leave a reply

How to “Build a World”

Posted on 2018 August 30 by njwApril 8, 2020

At WisCon 41 in May, I again ran a session of “Build a World”, the quite fun group-world-building activity. It went pretty well. We ended up with a world where “with great hair comes great power”, powered by some sort … Continue reading →

Posted in Gaming | Tagged Build a World, complete game, conventions, nerd self-loathing, WisCon, worldbuilding | Leave a reply

WisCon: Geekiness and ‘Productivity’

Posted on 2018 July 29 by njwJuly 29, 2018

In May, I again got to go to WisCon, one of my favorite cons. The con was overall great: thought-provoking, energizing, validating, and just generally fun. Plus, I got to see a bunch of people I otherwise don’t get to … Continue reading →

Posted in Gaming | Tagged "productivity", conventions, manifestoes, nerd self-loathing, scheduling, WisCon | Leave a reply

Getting the band back together

Posted on 2018 June 30 by njwMarch 14, 2020

Last month, I got the chance to game with what I still consider my weekly group. Most of the time, I’m approximately 12 time zones away from them while they’re gaming. This makes it very difficult to join in to … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, real life, remote fandom, scheduling, social contract | 2 Replies

A thought for Wiscon

Posted on 2018 May 8 by njwMay 8, 2018

A thought that I keep thinking in the run-up to Wiscon: I can’t decide if it should be “Grant minorities in RPG-maker circles the confidence of mediocre white men“, or “Grant mediocre white men the confidence of minorities in RPG-maker … Continue reading →

Posted in Gaming | Tagged diversity, manifestoes, publishing, WisCon | Leave a reply

Faster games are not necessarily better

Posted on 2018 April 27 by njwApril 27, 2018

There’s this persistent notion that goes around that games that play faster are better. Games that require a long time commitment, the argument seems to go, are wastes of time. If you spend more than a few moments on things … Continue reading →

Posted in Gaming | Tagged "productivity", manifestoes, nerd self-loathing, scheduling, theory | 5 Replies

Bundle of Holding: Jovian Chronicles

Posted on 2018 March 21 by njwMarch 21, 2018

If I ran an SF RPG these days, it’s very likely I would use the Silhouette rules to do it. The rules were pretty influential on Blade & Crown. I really like the “roll multiple D6, keep the highest, get … Continue reading →

Posted in Gaming | Tagged Blade & Crown, Bundle of Holding, buying and selling, reviews, SF | Leave a reply

High-powered fighting styles?

Posted on 2018 February 25 by njwAugust 21, 2021

I included Fighting Styles in the rules because it seemed like a neat mechanic, and a nice way to get those kind of “I find that Thibault cancels out Capoferro” and “Aha, I see you studied with Heren of Lestul; … Continue reading →

Posted in Gaming | Tagged Blade & Crown, meaningful & interesting choices, rules variants & expansions, tips and tricks | Leave a reply

Goodbye, Ursula

Posted on 2018 January 26 by njwJanuary 26, 2018

Ursula K. Le Guin recently passed away. Lots of people have mentioned how she touched their lives with her prose fiction, her advice, her politics, and many other things. Like so many others, I’m saddened at her death, but glad … Continue reading →

Posted in Gaming | Tagged fictional nonfiction, preserving mystery, prose fiction, WisCon, worldbuilding | Leave a reply

Telling and retelling

Posted on 2017 December 28 by njwDecember 28, 2017

My ongoing Blade & Crown campaign is in the process of integrating a new player or two. This is a game that has a pretty extensive history; as I’ve mentioned before, my campaign notes run something like a hundred single-spaced, … Continue reading →

Posted in Gaming | Tagged actual play, GMing, tips and tricks | Leave a reply

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