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Yearly Archives: 2015

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Minicon 50, part 3: Build a World!

Posted on 2015 May 9 by njwMay 9, 2015

I’ve been running this quite a bit at recent cons. It’s a lot of fun. We ended up with a world with some pretty weird physics: light moves in discrete packets, sound is faster than light, gravity is bouncy and … Continue reading →

Posted in Gaming | Tagged conventions, Minicon, social contract, worldbuilding | Leave a reply

Minicon 50, part 2: Why are we still having this panel?

Posted on 2015 May 3 by njwSeptember 23, 2015

Now that it’s nearly a month after Minicon, and there have even been other cons since then, I should probably start writing things up a bit more briefly, lest I never get these done. Work continues to be busy, but … Continue reading →

Posted in Gaming | Tagged conventions, diversity, Minicon | 1 Reply

Clouds for Mapping 5: Double!

Posted on 2015 April 26 by njwApril 26, 2015

Apologies for again taking so long between posts. Real Life continues to assert itself in ways that mean no time for posting here. In lieu of a content-ful post, here are even more clouds for mapping purposes: Clouds for Mapping … Continue reading →

Posted in Gaming | Tagged clouds for mapping, gaming on the cheap, maps and mapping, real life, tools, worldbuilding | Leave a reply

Minicon 50, part 1: Pre-con, and The Art & Business of Gaming

Posted on 2015 April 18 by njwApril 18, 2015

Minicon started well before the con itself for me. I’m on the programming staff, and have been for about the past decade, so I was partly involved in thinking up the panels and other events. I’ve also been doing the … Continue reading →

Posted in Gaming | Tagged actual play, art & artists, Blade & Crown, buying and selling, conventions, Minicon, scheduling | Leave a reply

Clouds for Mapping 4

Posted on 2015 April 13 by njwApril 13, 2015

It’s been another hectic week here, so that means another batch of four beautiful, all-natural, free-range clouds for your mapping uses. As before, I’m putting these into the public domain, but I appreciate credit and notice if you use them … Continue reading →

Posted in Gaming | Tagged clouds for mapping, gaming on the cheap, maps and mapping, tools, worldbuilding | Leave a reply

Minicon 50, briefly

Posted on 2015 April 7 by njwApril 7, 2015

Minicon 50 was mostly great, with lots of good panels, gaming and generally hanging out with cool people. I’m now mostly exhausted. Still catching up on sleep, so catching up here will have to wait a few days. I have … Continue reading →

Posted in Gaming | Tagged conventions, local, Minicon | Leave a reply

Minicon 50 this weekend!

Posted on 2015 March 31 by njwJuly 25, 2015

As so often seems to be the case, with all of Con of the North written up, I already have another con coming. Minicon 50 is this weekend. This isn’t the 50th anniversary of Minicon, because in early years the … Continue reading →

Posted in Gaming | Tagged Build a World, conventions, Minicon, publishing, SF, Star Traders, worldbuilding | 2 Replies

Con of the North 2015, part 8: Wrap-up

Posted on 2015 March 27 by njwApril 5, 2015

Following Lady Blackbird, I finally met up with Adam of the Side Project Podcast. We’d been trying to get together all con, but the con’s schedule grid — four hour sessions with no transit time — doesn’t allow for much … Continue reading →

Posted in Gaming | Tagged Con of the North, conventions, reviews | Leave a reply

Con of the North 2015, part 7: Sunday night and Lady Blackbird

Posted on 2015 March 22 by njwMarch 22, 2015

Sunday evening, I had dinner with John, who then headed out. The con was winding down and lots of people were already gone. I decided to stick around a bit longer, to soak up a bit more Con atmosphere, and … Continue reading →

Posted in Gaming | Tagged actual play, Con of the North, conventions, diversity, reviews, steampunk | Leave a reply

Con of the North 2015, part 6: Microscope

Posted on 2015 March 18 by njwMarch 20, 2015

Following InSpectres, this was the second game I ran at CotN 2015. After last year’s game, I thought a longer, more in-depth palette would help clarify things somewhat, so I let the declarations go on until everyone was satisfied, not … Continue reading →

Posted in Gaming | Tagged actual play, Con of the North, conventions, Microscope, narrative control, social contract, theory | 4 Replies

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