The default for Blade & Crown is definitely on the ‘realistic human’ end of the scale, and that’s as it should be — that’s what I designed it for. But it can work with higher power levels. Traits are critical … Continue reading
Tag Archives: Traits
How do you invoke an enchanted item? I always want magic to be evocative, and to help the players become more invested in the situation. For those reasons, just saying “I use my staff on the bad guy” seems… boring. … Continue reading
Carl Walter is converting a pre-existing campaign over to Blade & Crown, and wrote me to ask several questions about how to do so. Rather than just replying to him, I asked if it’d be okay if I quoted his … Continue reading
This one’s almost a no-brainer, but the recent discussion reminded of it: You are paranoid. You find threats everywhere, and believe many of them to be linked in a conspiracy against you. This may cause you to shy from dangers … Continue reading
The Traits listed in Blade & Crown were never intended to be the only ones possible; many, many more have yet to be invented and described. As another occasional series, I’m going to describe other Traits that I’ve come up … Continue reading