Since so many people now have Blade & Crown thanks to the Bundle of Holding, I thought I’d do a quick guide to getting started with it. Where to begin? The example of play and How to Play: The Basics … Continue reading
Tag Archives: Blade & Crown
The mystery revealed — The latest Bundle of Holding features a bunch of cool games: Awesome Adventures by Willow Palecek; Cogs, Cakes, & Swordsticks by Lynne Hardy; A Tragedy in Five Acts by Michelle Lyons-McFarland; Another Fine Mess by Ann … Continue reading
This is a mysterious placeholder for something very, very cool that is in the works. I can’t give more specifics yet, but I hope to announce it Wednesday. Watch this space! (Edit, November 2014: Since the mystery has now long … Continue reading
Now that I have The Bandit Map published, my attention turns to the next big project: Calteir. It’s a fantasy game setting I’ve been working on for many years. I developed it alongside Blade & Crown, but neither requires the … Continue reading
For anyone who wants to flip through the pages first, The Bandit Map is also available for purchase at The Source. (You know, the best FLGS in the universe.) They have both the color and the B&W editions. Go check … Continue reading
The Bandit Map is finally ready to buy! You can buy it in either a B&W printed format, a color printed format or a color PDF. It’s the first official adventure supplement for Blade & Crown. In it, the PCs … Continue reading
Another Trait that came out of a session with the monthly group: You are Oblivious. Little things don’t bother you, and even the big things aren’t that big a deal. It’s not that you’re stupid (which would imply a low … Continue reading
I just noticed a couple small errors in Blade & Crown. That means errata! From page 68: Combatants declare in order from lowest Initiative Phase to Initiative Phase to highest. Therefore, those with the highest Initiative Phase get to react … Continue reading
The default for Blade & Crown is definitely on the ‘realistic human’ end of the scale, and that’s as it should be — that’s what I designed it for. But it can work with higher power levels. Traits are critical … Continue reading
With a mechanically grainy game like Blade & Crown, there can be a very large difference between unskilled and skilled. If you don’t have a skill, you might be able to use just your applicable characteristic, so long as the … Continue reading