If you haven’t seen it, go watch the “Kanye the Giant” sketch from Key & Peele. It has its problems — it plays into some of the sexist stereotypes in gaming culture, certainly. It gets a few small details wrong … Continue reading
Yearly Archives: 2012
We’ve discussed random and semi-random ways of awarding luck points. We’ve also discussed luck point sources such as Aspects, Attributes or Traits to keep the flow steady. What other methods are there? Players in control How about if the players … Continue reading
I discussed earlier how much a luck (/fate/hero/plot/benny) point system can resemble a monetary economy. The recent downturn has a valuable lesson for RPG luck point economies: it doesn’t matter how much money is in the economy, if it all … Continue reading
Whenever I GM, and fairly often when I don’t, I lug this thing with me. It’s a gym bag, Oleg Cassini I think, that I acquired for free somewhere along the line. It’s just about the right size. It usually … Continue reading
Even though this is a very new blog, it’s already gotten quite a bit of spam in the comments. Some have been really clever, to the point where it’s hard to tell if they’re machine-generated or not. For this reason, … Continue reading
If you’re in the Twin Cities, visit the Source. Not only is it arguably the best FLGS in the universe, it now has several copies of the print edition of Blade & Crown for sale. I hand-delivered them last night. … Continue reading
This is a question that I think about perhaps too often: what is the ideal session length? I’ve played in groups where we met for an entire day, I’ve played in groups where we met for an entire night, and … Continue reading
Roleplaying is like improv, but better; it’s like a children’s game of make believe, but better; it’s like a Choose Your Own Adventure novel, but better. There are many things that roleplaying games resemble, but RPGs are different from all … Continue reading
At some point in their travels, the PCs find a silvery ring with a single hemispherical star sapphire mounted in it. The star seems to dance and shift depending on the angle it’s viewed at. The metal of the ring … Continue reading
A lot of gaming folks seem to be using their blogs as places to display and store their campaign worlds. Blogs have a lot of advantages for this kind of worldbuilding. If your purpose is to have audience interaction, then … Continue reading