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No- and low-prep games

Posted on 2013 February 5 by njwDecember 28, 2014

Ah! No time to write! Sometimes, life just gets the better of you: the regular GM can’t make it, or they haven’t had time to prepare, or half the players are sick, or you need something between campaigns, or you … Continue reading →

Posted in Gaming | Tagged Fiasco, Microscope, Og, playing, reviews, scheduling, tips and tricks | Leave a reply

Luck point economies: Encouraging liquidity, part II

Posted on 2012 December 27 by njwMay 19, 2013

We’ve discussed random and semi-random ways of awarding luck points. We’ve also discussed luck point sources such as Aspects, Attributes or Traits to keep the flow steady. What other methods are there? Players in control How about if the players … Continue reading →

Posted in Gaming | Tagged GMing, luck points, playing, social contract, theory, tips and tricks | Leave a reply

What’s the ideal session length?

Posted on 2012 December 17 by njwJanuary 5, 2014

This is a question that I think about perhaps too often: what is the ideal session length? I’ve played in groups where we met for an entire day, I’ve played in groups where we met for an entire night, and … Continue reading →

Posted in Gaming | Tagged Car Wars, conventions, playing, real life, scheduling, theory | Leave a reply

For the record

Posted on 2012 December 10 by njwDecember 24, 2012

Over at the Everwayan, John has been doing occasional updates on our Blade & Crown game. He gave a very nice illustration of Eric Stoltz as his character Red. For the record, here’s Meg Ryan as my character, Sirene: Add … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, let me tell you about my character, playing | 2 Replies

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