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Category Archives: Gaming

General thoughts about gaming.

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Convergence 2014, part 1: So You Want to Be a Panelist

Posted on 2014 July 12 by njwJuly 12, 2014

My first of only two panels for this year’s Convergence, this one was Friday at noon-thirty. Not especially gaming-related, but the panel was very meta, and so applicable in a way. The panelists started off listing our qualifications for being … Continue reading →

Posted in Gaming | Tagged conventions, Convergence, diversity, nerd self-loathing, social contract | Leave a reply

IRC chat log

Posted on 2014 July 9 by njwJuly 9, 2014

In case you’re interested, Dan has very kindly published the chat log for last night’s IRC session. It was a lot of fun! And it now has me thinking very seriously about running an adventure on IRC. (Hmm, need to … Continue reading →

Posted in Gaming | Tagged Blade & Crown, meta, Q&A | Leave a reply

Convergence & RPGnet IRC chat

Posted on 2014 July 7 by njwJuly 9, 2014

Convergence was, briefly, great. I’ll have more in-depth posts up soon. Also, a reminder: tomorrow night, Tuesday July 8 at 7pm CDT, is the IRC chat with me! I’d love to see you there. … Continue reading →

Posted in Blade & Crown updates, Gaming | Tagged Blade & Crown, meta, Q&A | Leave a reply

Convergence 2014: See you there?

Posted on 2014 July 3 by njwJuly 3, 2014

Convergence 2014 is nigh — this coming weekend, in fact. Convergence is getting bigger and bigger. So big that people are avoiding it. As Yogi Berra said, “Nobody goes there anymore. It’s too crowded.” So big, too, that it feels … Continue reading →

Posted in Gaming | Tagged conventions, Convergence, real life, scheduling | Leave a reply

Another cool FLGS: Dungeons End

Posted on 2014 July 1 by njwJuly 1, 2014

On my way through Duluth yesterday, I stopped at an FLGS I’d heard of: Dungeons End. (No apostrophe.) Seems like the Duluth area has several FLGSs; I think I decided to check this one out more or less at random. … Continue reading →

Posted in Gaming | Tagged buying and selling, dice, FLGS, local | 1 Reply

Busy, busy, busy

Posted on 2014 June 25 by njwJune 25, 2014

With vacation time comes the chance to get more work done. Such is life for the non-full time game designer. Over the past week or so, I’ve been working on a bunch of different projects: The Bandit Map. This continues … Continue reading →

Posted in Gaming | Tagged Blade & Crown, Calteir, Convergence, meta, publishing, real life | Leave a reply

RPGNet Q&A, July 8

Posted on 2014 June 21 by njwJune 21, 2014

Worth noting: I’ve arranged with Dan Davenport to do an IRC-based Q&A. It’ll be on July 8, from 7 to 9 pm CDT. I’ll post a reminder when it’s closer to the arranged time. To get into the chat, you … Continue reading →

Posted in Gaming | Tagged Blade & Crown, meta, publishing | Leave a reply

Super-legality for PCs

Posted on 2014 June 17 by njwAugust 21, 2021

Here are some common campaign styles for RPGs: The PCs live as ‘space assholes’ or ‘murderhobos’, wandering in search of fame and fortune. They are either able to skirt the law, or stay just ahead of it. The PCs work … Continue reading →

Posted in Gaming, Uncategorized | Tagged Fiasco, Hârn & HârnMaster, InSpectres, meaningful & interesting choices, reviews, theory | 5 Replies

Surprise as a stance?

Posted on 2014 June 13 by njwJune 13, 2014

In Blade & Crown, combat stances are pretty important — so much so that I think they’re nearly essential. In fact, I think their use could be extended. One additional use is in surprise situations. As I stated in the … Continue reading →

Posted in Gaming | Tagged Blade & Crown, rules variants & expansions, tips and tricks | Leave a reply

Blade & Crown Open Thread 1: How are you using it?

Posted on 2014 June 8 by njwJuly 9, 2014

After some discussion last month, I realized that there’s no designated place on this blog to discuss Blade & Crown. So, with no further ado, here’s an open thread to do just that. And here’s a discussion topic to start … Continue reading →

Posted in Blade & Crown updates, Gaming | Tagged Blade & Crown, meta, open thread, Q&A | 8 Replies

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