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Tag Archives: miniatures

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Lego minifigs for RPGs

Posted on 2013 September 27 by njwAugust 21, 2015

If you need miniatures for gaming, there are a lot of options out there. Metal or plastic minis; tokens or counters; cardboard standups. One of my favorite solutions, though, is Lego minifigs. They’re a bit too cute and cartoony, and … Continue reading →

Posted in Gaming | Tagged gaming on the cheap, miniatures, tips and tricks, tools | Leave a reply

What gets reified

Posted on 2013 March 14 by njwSeptember 26, 2013

A passing thought about gaming theory: it seems that whatever gets specified in a game, no matter how vaguely, becomes incredibly important and becomes the ground on which all else hangs. As an example, I’ve had a situation where I … Continue reading →

Posted in Gaming | Tagged GMing, maps and mapping, miniatures, theory, tips and tricks | 2 Replies

Streamlining B&C combat?

Posted on 2013 January 23 by njwSeptember 26, 2013

Something I’ve thought about occasionally, and which I didn’t spell out all that much in the book, is how to streamline B&C combat. If you want it all to go smoother, faster or more abstractly, what sub-systems should you take … Continue reading →

Posted in Gaming | Tagged Blade & Crown, maps and mapping, miniatures, rules variants & expansions, tips and tricks | Leave a reply

Miniatures and the Three-Body Problem

Posted on 2012 November 24 by njwSeptember 26, 2013

Keeping combat straight can be tricky. When everyone at the table agrees to keep things loose, it’s possible to forego maps and rely on oral description of what’s going on. And, of course, the system can help this; I can … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, maps and mapping, miniatures, theory, tips and tricks | Leave a reply

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