If you need miniatures for gaming, there are a lot of options out there. Metal or plastic minis; tokens or counters; cardboard standups. One of my favorite solutions, though, is Lego minifigs. They’re a bit too cute and cartoony, and … Continue reading
Tag Archives: miniatures
A passing thought about gaming theory: it seems that whatever gets specified in a game, no matter how vaguely, becomes incredibly important and becomes the ground on which all else hangs. As an example, I’ve had a situation where I … Continue reading
Something I’ve thought about occasionally, and which I didn’t spell out all that much in the book, is how to streamline B&C combat. If you want it all to go smoother, faster or more abstractly, what sub-systems should you take … Continue reading
Keeping combat straight can be tricky. When everyone at the table agrees to keep things loose, it’s possible to forego maps and rely on oral description of what’s going on. And, of course, the system can help this; I can … Continue reading