I have gotten the message, at times, that one of my biggest potential selling points for my game(s) is that they’re written by a trans woman. I feel pressure to publicly appeal to that fact in order for them to … Continue reading
Tag Archives: manifestoes
Judging by posts on RPG.net, a lot of the RPGs sold these days primarily get read, put on a shelf, occasionally referred to, read some more and never actually played. Unlike a lot of people, I don’t think this is … Continue reading
I wish people would stop referring to RPG lines as “dead”. (It’s not hard to find examples of this phenomenon.) RPGs don’t die; they just stop being supported. If an RPG has never been played by anyone, anywhere, but someone, … Continue reading
Roleplaying is like improv, but better; it’s like a children’s game of make believe, but better; it’s like a Choose Your Own Adventure novel, but better. There are many things that roleplaying games resemble, but RPGs are different from all … Continue reading
Every time I’ve been to WisCon, I think, I’ve been to the “Let’s Build a World” panel. In it, the panel and the audience build a very well-functioning and detailed world from first principles, all within an hour. (Those first … Continue reading