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Tag Archives: manifestoes

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A statement of principles

Posted on 2014 August 18 by njwMay 29, 2015

I have gotten the message, at times, that one of my biggest potential selling points for my game(s) is that they’re written by a trans woman. I feel pressure to publicly appeal to that fact in order for them to … Continue reading →

Posted in Gaming | Tagged "productivity", buying and selling, conventions, diversity, manifestoes, nerd self-loathing | Leave a reply

Reading RPGs

Posted on 2013 May 20 by njwJune 2, 2018

Judging by posts on RPG.net, a lot of the RPGs sold these days primarily get read, put on a shelf, occasionally referred to, read some more and never actually played. Unlike a lot of people, I don’t think this is … Continue reading →

Posted in Gaming | Tagged "productivity", buying and selling, Hârn & HârnMaster, manifestoes, nerd self-loathing, theory | 4 Replies

RPGs don’t die

Posted on 2013 April 24 by njwOctober 2, 2013

I wish people would stop referring to RPG lines as “dead”. (It’s not hard to find examples of this phenomenon.) RPGs don’t die; they just stop being supported. If an RPG has never been played by anyone, anywhere, but someone, … Continue reading →

Posted in Gaming | Tagged buying and selling, gaming on the cheap, manifestoes, publishing, reprints, theory | 2 Replies

A small manifesto

Posted on 2012 December 15 by njwOctober 2, 2013

Roleplaying is like improv, but better; it’s like a children’s game of make believe, but better; it’s like a Choose Your Own Adventure novel, but better. There are many things that roleplaying games resemble, but RPGs are different from all … Continue reading →

Posted in Gaming | Tagged manifestoes, meta, RPGs as art, theory, tips and tricks | Leave a reply

Worldbuilding ain’t bad

Posted on 2012 December 7 by njwNovember 7, 2013

Every time I’ve been to WisCon, I think, I’ve been to the “Let’s Build a World” panel. In it, the panel and the audience build a very well-functioning and detailed world from first principles, all within an hour. (Those first … Continue reading →

Posted in Gaming | Tagged conventions, fictional nonfiction, GMing, manifestoes, nerd self-loathing, reprints, theory, worldbuilding | 2 Replies

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