A lot of my gaming these days is long-distance. Many of us are in vastly different time-zones. Trying to make things work in person would be basically impossible. As a result, we’ve come to rely a lot on videochat systems. … Continue reading
Yearly Archives: 2018
City Pages, the main Twin Cities weekly alternative paper, has published a pretty important article about harassment that’s gone on at the Source. As unfortunately all too common in these kinds of situations, it’s meant massive disruption for the person … Continue reading
I was barely on G+ to start with, but like a lot of folks, I’m leaving it. Will be trying to stick with networks that don’t center rich/white/hetero/cis men quite so much. For more thoughtful, longform stuff, I’ll continue to … Continue reading
A really important element of an RPG session or group is the social contract: the rules, explicit or not, between the people in the room about how you’re going to play and how you’re going to treat each other. For … Continue reading
At WisCon 41 in May, I again ran a session of “Build a World”, the quite fun group-world-building activity. It went pretty well. We ended up with a world where “with great hair comes great power”, powered by some sort … Continue reading
In May, I again got to go to WisCon, one of my favorite cons. The con was overall great: thought-provoking, energizing, validating, and just generally fun. Plus, I got to see a bunch of people I otherwise don’t get to … Continue reading
Last month, I got the chance to game with what I still consider my weekly group. Most of the time, I’m approximately 12 time zones away from them while they’re gaming. This makes it very difficult to join in to … Continue reading
A thought that I keep thinking in the run-up to Wiscon: I can’t decide if it should be “Grant minorities in RPG-maker circles the confidence of mediocre white men“, or “Grant mediocre white men the confidence of minorities in RPG-maker … Continue reading
There’s this persistent notion that goes around that games that play faster are better. Games that require a long time commitment, the argument seems to go, are wastes of time. If you spend more than a few moments on things … Continue reading
If I ran an SF RPG these days, it’s very likely I would use the Silhouette rules to do it. The rules were pretty influential on Blade & Crown. I really like the “roll multiple D6, keep the highest, get … Continue reading