A lot of games, Blade & Crown included, have a specific statement that players should only roll for success on task attempts when there’s actually a chance of failure. If a halfway-competent sword-fighter is trying to hit a rock that’s … Continue reading
Tag Archives: dice
I don’t think I’ve ever met a healing system that I like. My ideal healing rules would need to perfectly balance a bunch of factors: Player agency: The rules can’t make it feel like your healing is completely out of … Continue reading
As part of designing Blade & Crown, I was naturally curious how the dice mechanic works. Do large numbers of dice make characters succeed all the time? What’s the difference between rolling one die and rolling three? With the help … Continue reading
About a month ago, I was going through Duluth again, so I stopped at another well-known FLGS: Rogue Robot. Don’t let the basement location fool you. Rogue Robot is quite a large space, with multiple rooms. The store is connected … Continue reading
On my way through Duluth yesterday, I stopped at an FLGS I’d heard of: Dungeons End. (No apostrophe.) Seems like the Duluth area has several FLGSs; I think I decided to check this one out more or less at random. … Continue reading
In my multi-year Blade & Crown campaign, a weird thing happened a couple sessions ago. A player rolled some dice. They then decided to use a Trait. Adding the Trait caused their roll to go down! How did that happen? … Continue reading
While I was at the Source to see B&C on the spinner racks, I got a set of the new Fate dice. The Core set, specifically, with translucent green, blue and purple dice. You may have noticed that I like … Continue reading
Like a lot of gamers, I have a lot of dice. I even have a set of spares that I keep at home. But I carry my main set with me in a large, purple leather bag. I used to … Continue reading
Along similar lines: wow, wooden dice. And apparently, they’re going make dice out of aircraft aluminum, too. With dice made out of wood and precious stones, we’re getting closer and closer to gold dice with ruby pips. … Continue reading
Hopefully, you’ve already seen these two videos. In them, Lou Zocchi explains in grand style why his GameScience dice are the best around. They’re pointy, sharp, untumbled and unpolished. GameScience dice are also usually sold uninked, and they’re available in … Continue reading