Last time, I related the content of our first Microscope game. Now, some reflections on how it went. There were a few other things that didn’t go totally smoothly: We found that we needed some way of reminding us of … Continue reading
Monthly Archives: January 2013
As mentioned in the comments of last post, John, the GM for our main campaign, was sick last week, and so the rest of us played Microscope. We started by talking a bit about how the game works — for … Continue reading
For about as long as I’ve known of its existence, the game Microscope has fascinated me. I love the worldbuilding that it implies, and the collaborative aspect has always been intriguing. So a few weeks ago, I admitted to myself … Continue reading
This year’s Con of the North is February 15-17 — just a few weeks away! At the Con, I’ll be running two Blade & Crown events: Karna’s Cache Honor among thieves? Well, we all stick together, and old man Karna … Continue reading
Something I’ve thought about occasionally, and which I didn’t spell out all that much in the book, is how to streamline B&C combat. If you want it all to go smoother, faster or more abstractly, what sub-systems should you take … Continue reading
As mentioned before, I’ve been reading Jon Peterson’s Playing at the World. It’s been wonderful so far, with a few frustrations, but mostly just shedding light where I’d only heard rumors before. The book is quite big, and although I’m … Continue reading
The Traits listed in Blade & Crown were never intended to be the only ones possible; many, many more have yet to be invented and described. As another occasional series, I’m going to describe other Traits that I’ve come up … Continue reading
When I got into gaming (somewhere around 1980, plus or minus a year), at first it was just with friends. My gaming really kicked into high gear, though, when I visited the Little Tin Soldier. It was located at 909 … Continue reading
Along similar lines: wow, wooden dice. And apparently, they’re going make dice out of aircraft aluminum, too. With dice made out of wood and precious stones, we’re getting closer and closer to gold dice with ruby pips. … Continue reading
Hopefully, you’ve already seen these two videos. In them, Lou Zocchi explains in grand style why his GameScience dice are the best around. They’re pointy, sharp, untumbled and unpolished. GameScience dice are also usually sold uninked, and they’re available in … Continue reading