Having had it recommended to me many times, I finally watched the movie Ofelas (Pathfinder) recently. It lives up to the reviews; what a good find! It’s set in northern Scandinavia, in the land of the Sami people (sometimes incorrectly … Continue reading
Tag Archives: preserving mystery
My standards for fantasy magic: it should, I believe, be mysterious, powerful and rare. This is my preference in all fantasy RPGs, especially Blade & Crown. As I was designing B&C, the powerful part wasn’t hard to work out. Magic … Continue reading
Recently I re-watched Ladyhawke for the umpteenth time. It’s always been one of my favorite fantasy movies, but this time, I watched it with a specific eye towards gaming. What ideas could I get from it for gaming? How easy … Continue reading
Monsters and eerie creatures in a setting should be mysterious, I think. Not cookie-cutter, copied-from-the-manual things that players already know: Green hair, orange wings, floating on a glistening bed of slime? Yeah, that’s a Wumpuscule. It has flaming fingernails, is … Continue reading
A question came up in last Sunday’s session of Blade & Crown: what’s the maximum magnitude of spell that a mage can align a node to? That is, if I know Metal Magic to level 3, can I align a … Continue reading
If you’ve seen Pacific Rim or its advertising, you’ve seen the work of Wayne Barlowe. He’s done concept design work for lots of other movies, shows and games, and it’s very distinctive. If you know his work, you might even … Continue reading
If your group is used to heavily railroaded, GM narration-centric games, it can be tricky to introduce player narrative control. If you’re the GM, you may not be ready to open the doors full-width to player’s getting control of what … Continue reading
Carl Walter is converting a pre-existing campaign over to Blade & Crown, and wrote me to ask several questions about how to do so. Rather than just replying to him, I asked if it’d be okay if I quoted his … Continue reading