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Yearly Archives: 2014

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Con of the North 2014, part 2: Fate of Freeport

Posted on 2014 February 22 by njwFebruary 22, 2014

My second game of the night, and the first one where I was playing rather than GMing. This was pretty loose and free, with character generation incorporated into the beginning of the session and (apparently) the adventure taking direct inspiration … Continue reading →

Posted in Gaming | Tagged actual play, Con of the North, conventions, diversity, Fate | 1 Reply

Con of the North 2014, part 1: Og

Posted on 2014 February 19 by njwFebruary 19, 2014

Rush hour messed with my schedule in getting to the con. It ended up being kinda dicey whether I’d get to my first game on time. I got annoyed with the parking — I thought this new hotel was supposed … Continue reading →

Posted in Gaming | Tagged actual play, Con of the North, conventions, Og | 1 Reply

Con of the North 2014: Good!

Posted on 2014 February 17 by njwFebruary 17, 2014

Quick summary: Con of the North 2014 was good! Apart from a hiccup with parking, and some ickiness in one or two games, the weekend went well. Almost every game went well, and the new space was overall positive. I’ll … Continue reading →

Posted in Gaming | Tagged actual play, Con of the North, conventions | Leave a reply

Con of the North 2014: this weekend!

Posted on 2014 February 14 by njwFebruary 14, 2014

Later today I’ll be going to Con of the North. As I mentioned before, I’ll be running three games there as part of the House of Indie Games. It’ll be great to have a weekend of wonderful gaming in a … Continue reading →

Posted in Gaming | Tagged actual play, Con of the North, conventions, local | 2 Replies

Time Travel, Microscope and Doctor Who

Posted on 2014 February 5 by njwFebruary 9, 2014

I was just reading over my notes about time travel and RPGs. I mentioned towards the end that a game where players could go back and change the events that had happened would probably require some sort of publicly-visible chronology, … Continue reading →

Posted in Gaming | Tagged Microscope, SF, theory, time travel | Leave a reply

Twelve dozens

Posted on 2014 January 26 by njwJanuary 26, 2014

In November of 2012, I made a post about the Traveller supplements 76 Patrons. It inspired me to do a number of posts with twelve variations. I chose twelve rather than, say, six or ten, because a) it pushes me … Continue reading →

Posted in Gaming | Tagged Blade & Crown, encounters, items, places, twelves | Leave a reply

Dollar Store Dungeons, part 5: Chess

Posted on 2014 January 19 by njwDecember 25, 2014

My next Dollar Store Dungeons purchase was a pretty easy choice: one of the world’s oldest wargames, chess. Not that I intend to play chess, that is. (If I’m going to go that old-school, my preference is 圍棋 Wéiqí.) Instead, … Continue reading →

Posted in Gaming | Tagged Blade & Crown, buying and selling, Dollar Store Dungeons, gaming on the cheap, miniatures | 1 Reply

Mysterious creatures

Posted on 2014 January 14 by njwJanuary 14, 2014

Monsters and eerie creatures in a setting should be mysterious, I think. Not cookie-cutter, copied-from-the-manual things that players already know: Green hair, orange wings, floating on a glistening bed of slime? Yeah, that’s a Wumpuscule. It has flaming fingernails, is … Continue reading →

Posted in Gaming | Tagged encounters, GMing, narrative control, preserving mystery, tips and tricks | Leave a reply

Dollar Store Dungeons, part 4: Die-cast vehicles

Posted on 2014 January 10 by njwJanuary 16, 2014

This is, I think, the Dollar Store Dungeons purchase I’m least certain to use in a game, but so cool I couldn’t pass it up: Four die-cast vehicles: a helicopter, a patrol boat, a van and an APC. Not especially … Continue reading →

Posted in Gaming | Tagged buying and selling, Car Wars, Dollar Store Dungeons, gaming on the cheap, SF, Traveller | 1 Reply

Space Engine

Posted on 2014 January 7 by njwJanuary 7, 2014

Check out Space Engine. It’s a free (but not open source) program that allows you to fly to and explore a vast array of real and procedurally-generated places in the universe. It’s Windows-native, but seems to run quite happily in … Continue reading →

Posted in Gaming | Tagged astronomy, computers & RPGs, maps and mapping, SF, tips and tricks, tools, worldbuilding | Leave a reply

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