My second game of the night, and the first one where I was playing rather than GMing. This was pretty loose and free, with character generation incorporated into the beginning of the session and (apparently) the adventure taking direct inspiration … Continue reading
Yearly Archives: 2014
Rush hour messed with my schedule in getting to the con. It ended up being kinda dicey whether I’d get to my first game on time. I got annoyed with the parking — I thought this new hotel was supposed … Continue reading
Quick summary: Con of the North 2014 was good! Apart from a hiccup with parking, and some ickiness in one or two games, the weekend went well. Almost every game went well, and the new space was overall positive. I’ll … Continue reading
Later today I’ll be going to Con of the North. As I mentioned before, I’ll be running three games there as part of the House of Indie Games. It’ll be great to have a weekend of wonderful gaming in a … Continue reading
I was just reading over my notes about time travel and RPGs. I mentioned towards the end that a game where players could go back and change the events that had happened would probably require some sort of publicly-visible chronology, … Continue reading
In November of 2012, I made a post about the Traveller supplements 76 Patrons. It inspired me to do a number of posts with twelve variations. I chose twelve rather than, say, six or ten, because a) it pushes me … Continue reading
My next Dollar Store Dungeons purchase was a pretty easy choice: one of the world’s oldest wargames, chess. Not that I intend to play chess, that is. (If I’m going to go that old-school, my preference is 圍棋 Wéiqí.) Instead, … Continue reading
Monsters and eerie creatures in a setting should be mysterious, I think. Not cookie-cutter, copied-from-the-manual things that players already know: Green hair, orange wings, floating on a glistening bed of slime? Yeah, that’s a Wumpuscule. It has flaming fingernails, is … Continue reading
This is, I think, the Dollar Store Dungeons purchase I’m least certain to use in a game, but so cool I couldn’t pass it up: Four die-cast vehicles: a helicopter, a patrol boat, a van and an APC. Not especially … Continue reading
Check out Space Engine. It’s a free (but not open source) program that allows you to fly to and explore a vast array of real and procedurally-generated places in the universe. It’s Windows-native, but seems to run quite happily in … Continue reading