With vacation time comes the chance to get more work done. Such is life for the non-full time game designer. Over the past week or so, I’ve been working on a bunch of different projects: The Bandit Map. This continues … Continue reading
Monthly Archives: June 2014
Worth noting: I’ve arranged with Dan Davenport to do an IRC-based Q&A. It’ll be on July 8, from 7 to 9 pm CDT. I’ll post a reminder when it’s closer to the arranged time. To get into the chat, you … Continue reading
Here are some common campaign styles for RPGs: The PCs live as ‘space assholes’ or ‘murderhobos’, wandering in search of fame and fortune. They are either able to skirt the law, or stay just ahead of it. The PCs work … Continue reading
In Blade & Crown, combat stances are pretty important — so much so that I think they’re nearly essential. In fact, I think their use could be extended. One additional use is in surprise situations. As I stated in the … Continue reading
After some discussion last month, I realized that there’s no designated place on this blog to discuss Blade & Crown. So, with no further ado, here’s an open thread to do just that. And here’s a discussion topic to start … Continue reading
Other general things WisCon 38 has me thinking about: As always, WisCon this year had a lot of powerful, important discussions. The discussion about social isolation was, for me, the one most directly related to gaming. But an ongoing, overall … Continue reading
This WisCon, I did a fair amount of actual gaming. Foremost among these, of course, was my Mountain Monastery Murder Mystery. As I’ve mentioned before, this is set in a monastery/abbey of Sister Earth, in my main campaign world, Calteir. … Continue reading